"Creating an Inventory System and Interaction System in Unreal Engine 5.4 | Episode 03" In this episode, we expand on the visual elements in our inventory and interaction system by implementing drag and drop, a player hotbar and dropping items into the world. We also edit our previous functions to allow automatic item stacking in new inventory slots. My plan with this series is to ultimately conceptualize and create all the systems necessary for us to make a complete game. We'll do this by keeping modularity and scalability at the forefront of our concepts and planning, starting with the interaction/inventory system. This episode, and series in general, is more suitable for intermediate/advanced Unreal Engine users, but I have no doubt a complete beginner can follow along without any problems. If you are having trouble with getting anything to work feel free to join my discord server and I can help there! Assets used in series: Episode 01: https://kenney.nl/assets/food-kit Ultra Modular Inventory and Interaction System Playlist: https://shorturl.at/C6VaU https: https://discord.gg/kcCcCYa4Cg

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