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Recreating Argonath in Unreal Engine 5.7

857 views· 43 likes· 16:59· Mar 17, 2026

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Learn how to recreate the iconic Argonath from The Lord of the Rings as a cinematic real-time environment in Unreal Engine 5.7. Support me - https://patreon.com/bfxFactory? UAI Credential- https://credential.unrealengine.com/9d1e9efb-37ad-44ea-9792-50ed06180346?utm_source=youtube&utm_medium=social Linked In-https://www.linkedin.com/in/biplab-jayapuria-a4b5a3388/ Art Station - https://www.artstation.com/biplab_jaypuria Instagram -https://www.instagram.com/bfx_factory/?hl=en Mail Id -bfxfactory01@gmail.com #unrealengine5.7 #unrealengine

About This Video

Hello everyone, welcome back to BFXective once again. In this video I recreated the iconic Argonath cinematic from Lord of the Rings inside Unreal Engine 5.7, and I kept the workflow simple and practical—so you can follow along and build your own real-time cinematic environment. I start by creating an empty level, doing a quick basic light setup from Environment Light Mixer, and then I create a landscape. After that, I bring in the two main statues (downloaded from Sketchfab), place them properly, and fix the scale using a third-person mannequin as reference—because in the movie the statues are hugely big, right? Then I build the river using the Water plugin (Water Body River + shallow river), bake the water simulation, and tweak the water look by adjusting absorption and scattering in the baked simulation material. For environment detailing, I use Megascans cliffs/rocks from Fab and quickly blend everything by applying a matching surface material so the statues and rocks sit together nicely. For the final cinematic look, I switch to an HDR Backdrop (I delete the initial lights after using them as a starting point), lock exposure in a Post Process Volume, add a Directional Light and Exponential Height Fog with volumetric fog, and polish with bloom, chromatic aberration, local exposure, and vignette. Finally, I animate the cine camera in Sequencer with simple linear keyframes and render through Movie Render Queue using EXR, high-quality anti-aliasing, and a disabled tone curve for better color correction in Premiere Pro.

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