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Game-Changer for 3D Artists: FAB Assets in Any Software with 1 Click

899 views· 43 likes· 9:46· Sep 17, 2025

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3D artists, this update will blow your mind! 🚀 Epic Games just added a brand-new FAB panel inside the Epic Launcher, and now you can export assets directly into your favorite 3D software — Blender, Maya, 3ds Max, Cinema 4D, Unity, and Unreal Engine — all in one click. No more downloading Unreal Engine just to use assets. With the Epic Launcher alone, you can instantly import models, textures, and materials from FAB straight into your workflow. 🔗 Download Epic Launcher here: https://www.unrealengine.com/en-US 📖 Read FAB Documentation here: https://dev.epicgames.com/documentation/en-us/fab/exporting-assets-from-fab-in-launcher This update is a total game-changer for every 3D creator worldwide. Try it out and tell me in the comments — which software will you use this with? Let's connect - Instagram - https://www.instagram.com/bfx_factory/ LinkedIn - www.linkedin.com/in/biplab-jayapuria-b25837b7 Mail - jayapuriabiplab@gmail.com Art station - https://biplab_jaypuria.artstation.com/ Fiverr - https://www.fiverr.com/s/wkQ3LXo #epicgames #3dartist #fab

About This Video

Imagine downloading any 3D asset and with one click it appears in your favorite software—sounds unreal, right? In this video I show you the brand-new FAB panel inside the Epic Launcher and why it’s a total game-changer for 3D artists. The best part: this is not only for Unreal Engine users anymore. Whether you work in Blender, Maya, 3ds Max, Cinema 4D, or Unity, now you can export FAB assets directly into your workflow in seconds—without installing Unreal Engine. I walk you through the full process: download and install the Epic Launcher, open the new FAB section, and then set your preferred export target and format. I also tell you to check the official documentation because DCC support depends on software versions (I’m using Cinema 4D 2025, so it works smoothly). After that, it’s simple—keep your 3D software open, pick any model (like Quixel assets), choose format (OBJ, glTF, etc.) and quality (raw/high/medium/low), and export. I also tested exporting a material (leather) and it auto-applied inside Cinema 4D, with materials created automatically—so you don’t have to rebuild shaders again and again. That’s the real time-saver here.

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