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Live 3D Sculpting - Creating a Game Ready Character

238 views· 4 likes· 51:36· Mar 17, 2025

Join me live as I create a 3D game character from scratch! Watch the entire process, from sculpting to texturing, and ask questions along the way. Whether you’re into game art or just curious about 3D character creation, come hang out!

About This Video

In this live stream I’m basically doing the whole “start to game-ready” character workflow in real time, and you get to see what it actually looks like when it’s not a perfectly edited timelapse. I start from scratch in the sculpt phase, focusing on getting clean primary forms first, then pushing the secondary shapes so the character reads well from a distance. The big thing I want you to take away is that a game-ready character isn’t about noodling pores for six hours—it’s about solid decisions early, clean structure, and keeping the end goal in mind the entire time. As I move forward, I’m thinking about how this sculpt will translate into the production steps that matter: prepping for a clean low poly, setting up a bake that won’t fight you, and getting to textures that support the design instead of covering problems. Since it’s live, you can also ask questions while I’m working, which is honestly the most useful part—because I can explain why I’m doing something, not just what button I’m pressing. If you’re trying to learn character art for games, this is the kind of full workflow context I wish I had when I was starting out.

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