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How Do 3D Characters Get Made?

341 views· 8 likes· 9:05· Jul 22, 2025

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Support the Channel - https://thatmoderndude.gumroad.com/ When creating 3D art there are a lot of different programs that can be used, some are once off applications for single tasks, others can be a swiss army knife of purpose. In this video I go through which programs 3D character artists use most regularly for each part of the process, the ones I use and also the price associated with each different program. I will also link down below the programs mentioned in this video. REFERENCE GATHERING PureRef - https://www.pureref.com/ MODELLING Blender - https://www.blender.org/ Maya - https://www.autodesk.com/ca-en/products/maya/overview Zbrush - https://www.maxon.net/en/zbrush?srsltid=AfmBOoqgBz-W7UEbG3Jslinr7fYK4YJ978oWIXeOw-ZZxkC0a7F0pUjs TEXTURING Substance Painter - www.adobe.com Marmoset Toolbag - https://marmoset.co/shop/ Mari - https://www.foundry.com/products/mari There are obviously a lot of other applications out there, these are just the ones I find most artists use on a day to day basis. If you have any other suggestions please leave them in the comments section below! #gamedevelopment #3dcharacter #digitalart #zbrush #maya #mari #marmosettoolbag #gamedesign #3dmodeling #3dartist Social Links - https://shor.by/GJGL

About This Video

In this video I break down a simple, real-world answer to the question: “How do 3D characters get made?” The big thing I want people to understand is that there isn’t one magic program that does everything perfectly—3D character art is a pipeline. Some apps are one-off tools for a specific job, and others are more like a swiss army knife, but most game-ready characters get built by moving through a few key stages with the right software at each step. I start with reference gathering, because if you skip this part you’re basically guessing. Then I walk through the main programs 3D character artists use for modelling and sculpting—stuff like Blender, Maya, and ZBrush—plus what I personally see used most often day-to-day. After that I get into texturing tools like Substance Painter, Marmoset Toolbag, and Mari, and I talk about the price side of things too, because cost is a real factor when you’re learning or trying to break into the industry. The takeaway: pick tools that match the stage you’re in, learn the workflow, and don’t stress if your exact app list looks a little different from mine.

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