



Support the Channel - https://thatmoderndude.gumroad.com/ When creating 3D art there are a lot of different programs that can be used, some are once off applications for single tasks, others can be a swiss army knife of purpose. In this video I go through which programs 3D character artists use most regularly for each part of the process, the ones I use and also the price associated with each different program. I will also link down below the programs mentioned in this video. REFERENCE GATHERING PureRef - https://www.pureref.com/ MODELLING Blender - https://www.blender.org/ Maya - https://www.autodesk.com/ca-en/products/maya/overview Zbrush - https://www.maxon.net/en/zbrush?srsltid=AfmBOoqgBz-W7UEbG3Jslinr7fYK4YJ978oWIXeOw-ZZxkC0a7F0pUjs TEXTURING Substance Painter - www.adobe.com Marmoset Toolbag - https://marmoset.co/shop/ Mari - https://www.foundry.com/products/mari There are obviously a lot of other applications out there, these are just the ones I find most artists use on a day to day basis. If you have any other suggestions please leave them in the comments section below! #gamedevelopment #3dcharacter #digitalart #zbrush #maya #mari #marmosettoolbag #gamedesign #3dmodeling #3dartist Social Links - https://shor.by/GJGL

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