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Creating a 3D Game Character - Part 1 Gathering Reference

192 views· 4 likes· 64:40· Jan 10, 2026

Starting a fresh 3D Game Character, just picking a concept and gathering reference for this live.

About This Video

In Part 1 of this game-ready character series, I’m starting from absolute zero: picking a concept and building out solid reference before I even think about sculpting. This is the step a lot of people rush, and then they wonder why the sculpt feels “off” or why the design changes every five minutes. Here, I’m focused on getting clarity up front—what the character is, what the key shapes are, and what details actually matter for a real-time, game-ready result. The main takeaway is that reference isn’t just “cool images on a board.” I’m gathering reference with intention: silhouette and proportion, materials and surface quality, costume construction, and any real-world anchors that keep the design believable. Once I’ve got that, I can move into sculpting with way more confidence because I’m not inventing everything on the fly. If you’re trying to break into games, this is the kind of foundation that makes your workflow faster, your decisions cleaner, and your final character way more consistent.

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