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The 10 problems of the 2nd Edition Shooting Phase

65.6K views· 2,862 likes· 14:05· Jun 26, 2023

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About This Video

In this video I take a scalpel to the 2nd Edition Warhammer 40,000 shooting phase and lay out the ten problems that crawl out the moment you stop playing “one model shoots one model” and start trying to make squads behave like squads. On paper it’s a simple, almost RPG-ish flow—pick a target, check arcs and line of sight, apply cover, roll to hit, roll to wound, take saves. In practice it’s a rules jungle full of gotchas, diagrams that encourage beardy model-rotating, and a level of detail that somehow manages to be both obvious and maddening. I go through the greatest hits: 90-degree fire arcs that punish you for not constantly re-facing models, target priority oddities, and the “heroes can shoot whatever they please” line that then trips over character protection rules later. Cover is a whole argument by itself—splitting fire, averaging methods, and the delightful moment where the book effectively tells you to sort it out yourselves. Then we get to ballistic skill tables, the elephant-sized +1 to hit (yes, really), randomising hits like a mid-battle GCSE maths question, blast markers sniping specific models, sustained fire dice shenanigans, jams that can neuter vehicles, and a quick reference sheet that “summarises” by simply omitting rules. If you’re playing 2nd today, you’ll want ground rules before dice ever hit the table.

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