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Boltgun, the Olden Demon review

17.6K views· 1,112 likes· 16:30· Feb 27, 2026

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About This Video

What do you get if you smash 1996’s Quake movement into 1993 Doom sprites, then wallpaper the whole thing with classic Warhammer 40,000 enemies? Boltgun. In this review I go through what it actually plays like in 2026-brain, not 1997-brain: a fast, loud, retro “boomer shooter” where you’re a walking battleship, the maps explode into Strawberry Jam within seconds, and the game basically dares you to keep up. I cover the core loop across 24 levels (three chapters), how the health/armour (yes, “contempt”) pickups keep you topped up, and the 40k-style Strength vs Toughness damage system—plus why the “recommended” weapon matchups don’t always reflect reality. I also dig into the good and the wonky. The commitment to the bit is glorious—chainsaw charge, taunts, servo-skull quips, pixelation settings, and a lot of deep-cut model references—but it comes with old-school baggage: light-as-air story, no co-op or multiplayer, erratic AI, confusing levels (thank the Emperor for the N-key waypoint), and a loop that can start to feel like key-door-room-repeat. I finish with my verdict on price, why the Forges of Corruption DLC is the best part for arena purge events, and what I’d change (weapon wheel, New Game+, better bosses) without turning a Greggs sausage roll into fine dining.

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