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Dark Angels vs Orks. Told like a battle report from 1996

100.1K views· 4,133 likes· 16:19· Sep 11, 2023

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This monster took a while to birth, its a bit of a step up but I'm hoping all the crazy special effects add to the effect of a 90’s battle report rather than distracting from it. I was tempted to add in muzzle flash to each weapon but I think I’d actually prefer to complete the video this year and not have to wait a week for it to render. Let me know in the comments what you think, any and all constructive criticism is highly appreciated. 🪙 Support the channel for great perks on Ko-Fi: https://ko-fi.com/oldendemon/tiers 👕 Merch Shop: https://oldendemon.myspreadshop.co.uk/all 💻 Website: https://oldendemon.com/ 🖼️ Instagram: https://www.instagram.com/chilvers_industries/ 📨 Email: oldendemon@gmail.com

About This Video

There’s something properly evocative about a Space Marine commander waddling into the thick of it with an elite bodyguard, so in this video I go back to 1996 and retell White Dwarf 194’s “Redemption” battle report: Dark Angels Deathwing versus Orks, but told like a battle report you’d have read with sticky fingers and a lukewarm Coke. The hook is the “Death Star” concept—stacking characters and buffs—and I look at what might be the very first example of it: Deathwing Terminators parked under Azrael’s Lion Helm and Brother Bethor’s Standard of Fortitude, turning a slow unit into a weirdly efficient, extremely annoying central blob. The punchline is that Deathwing in 2nd edition aren’t “bad”, they’re just not special enough for the points unless you start piling on the nonsense. Immunity to psychology sounds great until you realise you can still get shaken and leg it via break tests, and the old metal box giving you a heavy flamer instead of the friendly assault cannon doesn’t help. On the Ork side I talk through the era’s problems—random game length, mobs fading out, Gretchin skirmish screens being better than they should be—and the utterly broken warbikes with twin-linked autocannons and 72" reach. Then we get to why the Orks still nick the win: mission maths, objective play, Pulsar rockets being disgusting, and a final-turn Weirdboy “Cop Dis” shove that punts a Terminator off the marker. The Orks only killed two models all game, and still won 7–6. That’s 2nd edition in a nutshell: cinematic, janky, and occasionally decided by a single rules interaction you forgot existed.

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