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Can we save classic Games Workshop art using AI?

18.7K views· 1,539 likes· 8:11· May 8, 2023

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About This Video

We’re living in the end times—not the 2014 kind where Fantasy got put on the slab, but the shiny new AI revolution kind. And before the robot drone army turns us into soup, I wanted to show the one genuinely useful thing AI can do for the hobby: rescue classic Games Workshop art that’s been mangled by decades of bad scans, crops, resize abuse, and “someone uploaded this in 2005” compression. A lot of late-80s/early-90s pieces are effectively gone in any decent quality, sometimes even from official sources, because originals vanished back into private collections, got sold off, or simply weren’t archived when the internet was still a rumour. I dig into examples like Dave Gallagher’s “Ork and Squat Warlords,” the full-bleed Dark Millennium art (most of it chopped off by the box), and the Angels of Death Codex image that somehow ended up on a coaster with a massive shadow—likely sourced from a phone photo via a Goonhammer April Fools piece. Then I show what AI upscaling, denoising, sharpening, and a bit of compositing can do: not perfect, not “the original,” but massively better access than we’ve had for years. The takeaway is simple: if we don’t start rebuilding and preserving these images now, we may never see them properly again—unless you’ve got a spacesuit and access to someone’s loft.

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