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37 years of Imperial Guard SECRETS in 25 minutes

157.3K views· 6,677 likes· 24:56· Jan 24, 2025

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This video is mainly about your local bin collections. 🪙 Support the channel for great perks on Ko-Fi: https://ko-fi.com/oldendemon/tiers 👕 Merch Shop: https://oldendemon.myspreadshop.co.uk/ 💻 Website: https://oldendemon.com/ 💳 Element Games Affiliate Link https://elementgames.co.uk/?d=11226 🖼️ Instagram: https://www.instagram.com/olden_demon 📨 Email: oldendemon@gmail.com

About This Video

Who are these people behind the gas masks, and where did they come from? In this video I barrel through nearly 40 years of Imperial Guard (Astra Militarum) history, from the wonky Rogue Trader-era metal oddities to the moment the modern Guard “look” finally hardens into place. Along the way I explain why early Guard felt like sci‑fi humans with guns while Space Marines hogged the spotlight (and the plastic tanks), and how Epic and White Dwarf trial rules quietly birthed the Guard’s real armored identity—Baneblade, Shadowsword, and the little Leman Russ that grew up into the 1994 plastic kit. Then I get into the thing Games Workshop learned the hard way: war gamers will always buy tanks, and if you give them variants they’ll buy the same tank multiple times. I run through the Leman Russ family tree—Demolisher, Exterminator, Vanquisher, Executioner, Punisher, and the weird Forge World cul‑de‑sacs like the Conqueror—plus the mid‑90s explosion of regiments (Catachan, Tallarn, Valhallans, Mordians, Praetorians and more) before the big retail pivot to “it’s basically all Cadians now.” Finally, I detour into business: why Tanith is conceptually “too complicated” for mass adoption, and why the Death Korps of Krieg are the opposite—a grim meme you understand in one image. And yes, your local bin collections are still wrong.

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