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30 years of Eldar SECRETS in 24 minutes

87.0K views· 3,709 likes· 24:21· Jan 31, 2025

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Lets all learn about the real Doom of the Eldar... Spoiler: It's economics. 🪙 Support the channel for great perks on Ko-Fi: https://ko-fi.com/oldendemon/tiers 👕 Merch Shop: https://oldendemon.myspreadshop.co.uk/ 💻 Website: https://oldendemon.com/ 💳 Element Games Affiliate Link https://elementgames.co.uk/?d=11226 🖼️ Instagram: https://www.instagram.com/olden_demon 📨 Email: oldendemon@gmail.com

About This Video

In this video I lay out the real “Doom of the Eldar”, and no, it’s not Slaanesh—it’s economics. There’s a secret road to long-term success in miniature wargaming: make one thing, then sell it to the same customer multiple times. Games Workshop understands that blueprint, and the Eldar are the perfect case study in what happens when a faction fights the business model as much as it fights on the tabletop. I walk through how Eldar launched strong: Rogue Trader weirdness, then the genius of Jez Goodwin’s Aspect Warrior visual language (Reapers, Hawks, Banshees—easy to “get” at a glance). But the fatal flaw is baked in: most Aspect Warriors are hyper-specific, you only ever need one small unit, and you can’t really re-buy them in meaningful volume. Add in limited character slots (so Phoenix Lords were always a hard sell), then pour Finecast resin into the wound in 2011, and you’ve got the perfect storm—models that don’t sell vanish from shelves, which means fewer eyes, which means even less sales. The twist is that GW makes enough money to brute-force a happy ending. Wraith kits with multiple builds, the Harlequins’ plastic relaunch, the post-2017 “everything in plastic” manifesto, and finally the 2022–2025 waves (Avatar, Guardians, Rangers, Phoenix Lords, Warp Spiders after 31 years) show how the Eldar got dragged back from the edge—by becoming re-buyable again.

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