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Teens will LOVE this Funclass Gamification Feature

107 views· 1 likes· 9:31· Aug 27, 2025

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In this video, Natalie and Crystal introduce Fun Class, an innovative platform that integrates gamification features to enhance online learning through Zoom. They highlight features such as virtual pets, XP points, and reward system ideal for both young and teenage students. Teachers can toggle gamification features off for adult learners or SEN students. The team is also developing teen-centric avatars linked to missions to boost engagement. Fun Class supports any age group, subject, and proficiency level, making it a versatile tool for both online and offline lessons. Teachers can benefit from the streamlined student management features and efficient, all-in-one platform. Get Funclass-https://getfunclass.com/homepage-4283?am_id=natalie7130 Maximize student engagement and business efficiency directly inside the Zoom classroom, with Funclass. Gamify your lessons, reinforce positive learning behaviours, enhance student motivation and inject online learning with FUN from one simple Zoom app! Choose Funclass to upgrade not only Zoom, but your business operations too, by streamlining homework assignment, feedback collection and course creation and automating lesson recordings and student payment processing. Academy partners achieve all this, plus intuitive tutor management features that save both time and money. Start your free trial today - we can’t wait to welcome you into the Funclass family! https://getfunclass.com/homepage-4283?am_id=natalie7130 https://www.linkedin.com/company/funclass/ https://www.instagram.com/get.funclass/ https://www.youtube.com/@Funclass-r7y https://www.facebook.com/groups/funclassofficial 00:00 Introduction to Fun Class 00:06 Gamification Features for Younger Students 01:04 Expanding to Teen-Centric Features 01:38 Sneak Peek into Teen Avatars 03:38 Mission-Based Engagement for Teens 04:59 Flexible Integration with Zoom and Other Platforms 06:03 Versatility for All Teaching Scenarios 08:42 Conclusion and Call to Action

About This Video

In this video, I’m breaking down a gamification feature inside Funclass that I think teens are going to genuinely buy into (which is saying a lot). Funclass runs directly in Zoom and layers in the stuff that keeps students showing up with energy—virtual pets, XP points, and a reward system—so you can reinforce positive learning behaviors without turning your whole lesson into a complicated game build. What I love is the flexibility: you can toggle the gamification on or off depending on your group. That means if you’re teaching adults, or you’ve got learners who might find the extra visuals distracting (including some SEN students), you can keep it clean. They’re also building out more teen-centric avatars tied to missions, which is exactly the direction I want for middle/high school engagement—give them a goal, a progression loop, and a reason to participate. On top of engagement, Funclass is aiming to be an all-in-one tool for managing students and class workflows, so it’s not just “cute gamification”—it’s meant to save you time too.

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