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Students can Customize their own Virtual Pet with Funclass

128 views· 6:26· Aug 20, 2025

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In this video, Natalie and Crystal dive into the pet shop feature of Fun Class, which allows students to earn, hatch, and accessorize virtual pets through their learning journey. Students can use fun coins and XP earned in classes to purchase various items for their pets, fostering engagement and teaching valuable skills such as budgeting and goal setting. The pet shop feature also supports positive learning behaviors and provides a motivating, multimodal experience for students. Additionally, there's an exciting preview of upcoming teen avatars to be featured in the next video. Get Funclass: https://getfunclass.com/homepage-4283?am_id=natalie7130 Maximize student engagement and business efficiency directly inside the Zoom classroom, with Funclass. Gamify your lessons, reinforce positive learning behaviours, enhance student motivation and inject online learning with FUN from one simple Zoom app! Choose Funclass to upgrade not only Zoom, but your business operations too, by streamlining homework assignment, feedback collection and course creation and automating lesson recordings and student payment processing. Academy partners achieve all this, plus intuitive tutor management features that save both time and money. Start your free trial today - we can’t wait to welcome you into the Funclass family! https://getfunclass.com/homepage-4283?am_id=natalie7130 https://www.linkedin.com/company/funclass/ https://www.instagram.com/get.funclass/ https://www.youtube.com/@Funclass-r7y https://www.facebook.com/groups/funclassofficial 00:00 Introduction and Overview 00:41 Student Portal and Pet Selection 01:21 Earning and Spending Fun Coins 02:00 Commerce and Learning Benefits 02:47 Customizing and Collecting Pets 05:35 Future Updates and Teen Avatars 06:09 Conclusion and Next Steps

About This Video

In this video, I’m digging into one of my favorite engagement hooks inside Funclass: the Pet Shop. The whole idea is simple (and super motivating for kids): students earn Fun Coins and XP during class, then use those rewards to hatch pets and customize them with accessories. I walk through what the student portal experience looks like, how students pick a pet, and how the “earn → spend → upgrade” loop keeps them invested without me having to constantly hype it up. What I really like as an online teacher is that it’s not just “cute gamification.” The Pet Shop naturally reinforces positive learning behaviors, because students connect their choices in class to progress they can actually see. And there’s an added learning win here too—budgeting, goal setting, and making trade-offs (Do I save for something bigger, or buy a small item now?). It’s a multimodal motivation system that works especially well in Zoom-based classes. I also tease what’s coming next—Funclass is previewing teen avatars, which is a big deal if you teach older learners and want the same kind of customization energy without it feeling too young.

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