Welcome back to Part 21 of our Endless Runner tutorial series in Unreal Engine 5.1! In this video, I’ll show you how to package your Endless Runner game for android. Android Development Setup Doc: https://bit.ly/3X0cT0O Key Store Command: keytool -genkeypair -alias myalias -keyalg RSA -keysize 2048 -validity 10000 -keystore mykeystore.keystore Assets: https://bit.ly/3pCAXJ7 Note: Before using any of the assets, please make sure to read the Readme file provided. Get the Endless runner project files here: https://shop.shivadev.com/b/erprojectfiles Stay Connected: Discord: https://discord.gg/zFZ43Hjs3R Twitter: https://twitter.com/shivasgaming75 GitHub: https://github.com/Shiva9168 Instagram: https://www.instagram.com/shivas_gamingzone/ Portfolio: https://shiva9168.github.io/ Email: shivasgaming75[at]gmail.com Support Me: Patreon: https://patreon.com/shivasgaming PayPal: https://paypal.me/Shivasgaming Help me make more content by donating! -- Timestamps -- 00:00 Disclaimer 00:15 Intro 01:00 Installing Visual Studio 01:25 Install Android Studio 02:00 Installing SDKs and NDK 03:15 Install JDK 04:10 Setting up Environment Variables 04:50 Setting up SDK, NDK and JDK Paths in Unreal Engine 06:10 Packaging Settings 07:50 Configuring project for Android 10:05 Creating Key Store file 11:35 Configuring Key Store in Unreal Engine 12:18 Packaging Game for Android 13:45 Packaged APK and OBB file 14:30 Outro // Ignore the tags below. They are provided for reference purposes only. Tags: #gamedevelopment , #unrealengine5 , #animation , #powerups , #endlessrunner , #Subwaysurfers , #tutorial , Endless Runner Tutorial, Game Design, Game Programming, Game Tutorial, Indie Game Dev, Game Development Series, Endless Runner , Game Development for Beginners, Game Development Tutorial, Game Development Step-by-Step, Packaging Game, Exporting to Android, Visual Studio, Android Studio

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