Vigyata.AI
Is this your channel?

Unreal Engine 5.1 Endless Runner Tutorial - Part 21: Android Packaging

3.4K views· 14:39· Aug 14, 2024

🛍️ Products Mentioned (8)

Welcome back to Part 21 of our Endless Runner tutorial series in Unreal Engine 5.1! In this video, I’ll show you how to package your Endless Runner game for android. Android Development Setup Doc: https://bit.ly/3X0cT0O Key Store Command: keytool -genkeypair -alias myalias -keyalg RSA -keysize 2048 -validity 10000 -keystore mykeystore.keystore Assets: https://bit.ly/3pCAXJ7 Note: Before using any of the assets, please make sure to read the Readme file provided. Get the Endless runner project files here: https://shop.shivadev.com/b/erprojectfiles Stay Connected: Discord: https://discord.gg/zFZ43Hjs3R Twitter: https://twitter.com/shivasgaming75 GitHub: https://github.com/Shiva9168 Instagram: https://www.instagram.com/shivas_gamingzone/ Portfolio: https://shiva9168.github.io/ Email: shivasgaming75[at]gmail.com Support Me: Patreon: https://patreon.com/shivasgaming PayPal: https://paypal.me/Shivasgaming Help me make more content by donating! -- Timestamps -- 00:00 Disclaimer 00:15 Intro 01:00 Installing Visual Studio 01:25 Install Android Studio 02:00 Installing SDKs and NDK 03:15 Install JDK 04:10 Setting up Environment Variables 04:50 Setting up SDK, NDK and JDK Paths in Unreal Engine 06:10 Packaging Settings 07:50 Configuring project for Android 10:05 Creating Key Store file 11:35 Configuring Key Store in Unreal Engine 12:18 Packaging Game for Android 13:45 Packaged APK and OBB file 14:30 Outro // Ignore the tags below. They are provided for reference purposes only. Tags: #gamedevelopment , #unrealengine5 , #animation , #powerups , #endlessrunner , #Subwaysurfers , #tutorial , Endless Runner Tutorial, Game Design, Game Programming, Game Tutorial, Indie Game Dev, Game Development Series, Endless Runner , Game Development for Beginners, Game Development Tutorial, Game Development Step-by-Step, Packaging Game, Exporting to Android, Visual Studio, Android Studio

About This Video

In Part 21 of my Unreal Engine 5.1 Endless Runner series, I’m showing you the full workflow to package the project for Android. I start right from the Epic Games Launcher and make sure the Android target platform is actually enabled for the engine version you’re using—because if that’s missing, nothing else matters. After that, I walk through the exact software setup I use: Visual Studio Community (with the right C++ components), Android Studio (and which version to install depending on UE 5.1/5.2 vs 5.3/5.4), plus the SDK/NDK and command-line tools selections you need inside SDK Manager. Once the tools are installed, I set up JAVA_HOME correctly and then I jump into Unreal Project Settings to fill the Android SDK/NDK/JDK paths and refresh the platform status until the Android logo shows up. From there, I cover the packaging settings that save you time and headaches—like adding only the maps you need, using Shipping, choosing a staging directory, and when “For Distribution” matters. Finally, I generate a Keystore using keytool, hook it up inside Unreal, pick a texture format (I recommend ETC2 for broad compatibility), and package the APK/OBB so you’re ready to test or ship.

Frequently Asked Questions

🎬 More from Shiva's Gaming Zone