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One Week For MVP. Stop wasting time

630 views· 41 likes· 6:47· Dec 7, 2025

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Click this link https://boot.dev/?promo=DANIELATITIENEI and use my code DANIELATITIENEI to get 25% off your first payment for boot.dev. Spending months building MVPs is worthless. The key thing is to get the MVP quickly so that you can validate your app idea. If it is not valid, move on to the next one. ___ Timeline ___ ___ Socials ___ X: https://x.com/danielatitienei LinkedIn: https://www.linkedin.com/in/daniel-atitienei/ ___ Useful tools ___ ASO Tool: https://tryastro.app?aff=EEoVB Mobbin (20% OFF): https://mobbin.com/?via=daniel ___ Business Inquiries ___ Email: daniatitienei@gmail.com ___ Affiliate Disclaimer ___ I might earn a small commission at no cost to you if you click on the links above.

About This Video

I used to spend way too long building MVPs. I once put a full month into an app, convinced it would make at least $300/month, and it generated $0. That’s when it clicked: the problem wasn’t always the app idea—it was the time (and emotional attachment) I poured into it before I had any real validation. As indie devs, we don’t have VC money, so spending 1–4 months on something that might never make a dollar is basically a burnout recipe. In this video I share my extremely aggressive, pragmatic “one week MVP rule”: 7 days total. I do 5 days for bare-bones coding (the core feature that solves the main problem + a solid onboarding of at least 3–4 screens), and 2 days for design + launch prep (clean UI, App Store screenshots, title/subtitle/description). I also talk about how I use AI tools to move faster—Claude for nicer UI output, Gemini for more complex logic—without “vibe coding” the entire app. I back it up with two real examples (Ren and Evolo) that made $0 after 2 weeks and 1 month of work, and what I learned. The point is simple: ship fast, validate fast, and only then earn the right to iterate.

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