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Are Indie Android apps worth it?

880 views· 69 likes· 8:43· Nov 23, 2025

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Click this link https://boot.dev/?promo=DANIELATITIENEI and use my code DANIELATITIENEI to get 25% off your first payment for boot.dev. Is the Android market dead for indie devs? In this video, I share my personal experience, thoughts, and a story from another indie dev ___ Timeline ___ 0:00 - iOS vs Android Comparison 1:15 - Sponsored segment 2:36 - User Behaviour 3:33 - My experience 4:24 - Should you ignore Android? 5:33 - Decision 6:49 - What I'll do 8:02 - My Advice ___ Affiliates ___ ASO Tool - Astro (30% OFF): https://tryastro.app?aff=EEoVB and using this code BLACKFRIDAY2025 until 2 December Mobbin (20% OFF): https://mobbin.com/?via=daniel ___ Socials ___ X: https://x.com/danielatitienei LinkedIn: https://www.linkedin.com/in/daniel-atitienei/ __ Business Inquiries __ Email: daniatitienei@gmail.com __ Affiliate Disclaimer __ I might earn a small commission at no cost to you if you click on the links above.

About This Video

I’ve been asking myself for months: should indie devs even bother with Android? On paper it looks obvious—Android has the bigger market share—so you’d expect more users and more opportunity. But when I started digging through Sensor Tower and comparing app after app, the pattern was honestly depressing: iOS revenue is consistently higher. You’ll see apps with similar download numbers, but iOS might be doing 80% of the revenue while Android sits at 20%. That split showed up across categories—fitness, games, education, meditation—pretty much everything I checked. Then there’s user behavior. In my experience, iOS users are simply more willing to pay for a subscription or a paywall, while Android users are more likely to look for a “watch ad” option. I even tested this with my own app, Swipe Soup: the iOS version made real money, while the Android version took me a few days to ship and basically went nowhere (even the free trials ended in billing errors). My takeaway: Android isn’t “dead,” but the approach matters. If you’re already building cross-platform (Flutter/React Native), ship both—Android can be meaningful without doubling the work. If you’re going native, I’d prioritize iOS, because your time is your most valuable asset.

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