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Unity OnDestroy Explained for Beginners #unity3d

67 views· 3 likes· 2:08· Jun 30, 2025

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In this tutorial you will learn how to use OnDestroy method in Unity to do things right before a GameObject is destroyed We create a simple example when you click on a box it gets destroyed and a cool explosion effect plays using a free VFX pack from Unity Asset Store Creatorname: Lyrebird Studio Package name: VFX Magical Flames Link: https://assetstore.unity.com/packages/vfx/particles/vfx-magical-flames-293962 00:00 Intro 00:07 What is OnDestroy in Unity 00:30 Writing the OnMouseDown and OnDestroy script 01:30 Asset used in this video 01:45 Testing the object destruction and explosion What you will learn What OnDestroy does and when it runs How to spawn effects when destroying objects Why OnDestroy needs careful use If you find this video helpful please like and subscribe for more Unity tutorials #Unity #OnDestroy #GameDev #UnityTutorial

About This Video

In this video I break down one of those Unity functions you’ll end up using all the time: OnDestroy. I explain what it is, when it runs, and why it matters—OnDestroy is a MonoBehaviour method Unity calls automatically right before a GameObject is removed from the scene, destroyed, or when the scene is closed. That makes it perfect for last-second cleanup: releasing resources, unsubscribing from events, freeing memory, logging, and even playing effects. To keep it beginner-friendly, I build a simple click-to-destroy example using two methods: OnMouseDown and OnDestroy. OnMouseDown fires when you click the object, and I just call Destroy(gameObject). Then OnDestroy is my “last chance” hook: I print a quick “box deleted” message to the console, and if an explosion prefab is assigned, I instantiate it at the object’s position. The result is clean and visual—click the box, it disappears, and an explosion pops right where it was. I also mention the free VFX Magical Flames pack I used so you can plug the same effect into your own projects.

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