Vigyata.AI
Is this your channel?

How to Add and Control Vignette Effect in Unity URP

1.5K views· 23 likes· 3:05· Jul 2, 2025

In this quick Unity tutorial, you’ll learn how to add and control the Vignette effect using the Universal Render Pipeline (URP). I’ll walk you through enabling post-processing, creating a Global Volume, and adjusting the Vignette settings to achieve a cinematic or health-based visual effect. You’ll also see how to control the intensity of the effect through C# scripting This effect is great for health indicators, damage feedback, or simply adding atmosphere to your game. If you found this helpful, please LIKE 👍 and SUBSCRIBE for more Unity game dev content! 📌 Tags: unity urp vignette, unity post-processing, vignette effect, player damage effect, unity visual feedback, universal render pipeline #Unity #URP #VignetteEffect #UnityTutorial #GameDev

About This Video

In this quick Unity tutorial, I show you how I add a Vignette effect in Unity using URP, and how I control it at runtime. First, I create a Global Volume (Hierarchy > right click > Volume > Global Volume), then I make a new Volume Profile from the Inspector. Inside that profile, I add an override (Add Override > Post-processing > Vignette) so I can tweak the core settings right away. Once the Vignette is added, I walk through what each setting actually does: Intensity for how strong the effect is, Smoothness for softer or harder edges, Roundness for the shape, and Color for mood and style. You can use these to go from a subtle cinematic fade to a harsh border, or even a tinted look for more dramatic moments. The key “gotcha” is your camera: if post-processing isn’t enabled on the camera, you won’t see anything—so I make sure to tick that checkbox. After that, I jump into scripting so you can change the Vignette in real time. I grab the Volume component, try to pull the Vignette from the profile, warn if it’s missing, and then on Space key press I set intensity to 0.5f. That’s a simple pattern you can reuse for damage feedback, low-health indicators, or cinematic transitions.

Frequently Asked Questions

🎬 More from Casayona Code