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Starfield: Best Starting Skills & Traits - Character Creation Guide (PS5/PS5 Pro & New Players)

11.2K views· 302 likes· 30:15· Apr 5, 2026

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Welcome to the Settled Systems, PlayStation players! With Starfield arriving on PS5, and the Free Lanes update and Terran Armada DLC your first big decision is character creation. In this beginner's guide, we break down the best Backgrounds and Traits to help you start your journey with the right skills and roleplay options. Support the channel with a one off donation https://paypal.me/BluntNate or become a regular supporter; https://www.patreon.com/BluntNate Best Starting Skills; How Character backgrounds like the Bounty Hunter, Soldier, and Diplomat affect your early game... Must-Have Skills: Why Piloting, Security (Lockpicking), and Boost Pack Training are essential... Traits Explained: The pros and cons of Alien DNA, Dream Home, Wanted, and more Which are the Best Traits to start with The "Meta" vs. Roleplay: Which backgrounds offer the best combat advantage versus the best dialogue options, or interesting roleplay choices If you found this guide helpful, make sure to Subscribe for more! #Starfield #PS5 #StarfieldGuide #Bethesda #RPG #GamingTips https://www.twitch.tv/bluntnate/ - youtube.com/BluntNate

About This Video

Starfield’s about to get the Terran Armada DLC, the Free Lanes update, and a PS5 port, which means a whole pile of new players are about to hit “New Game” and immediately get smacked with character creation choices. So in this video I walk you through the one decision that actually matters early on: your Background (starting skills), and how to pick something practical if you’re not trying to do a hardcore roleplay run right out of the gate. I also cover why you shouldn’t stress too much—there’s no level cap, you can eventually unlock everything—this is just about getting a solid footing. I break down the backgrounds and call out the skills that actually pull weight early: Security (lockpicking for doors, computers, and chests), Piloting (so you don’t hit a wall in space combat), and Boost Pack Training (because there are quests where you simply won’t reach what you need without it). I also talk about stuff that’s mostly for roleplay or niche runs—like Gastronomy, Boxing, and melee-focused skills—plus why stealth is more involved here than “crouch to win.” Then I wrap with Traits: they’re optional, they all have a downside, and yes, you can remove them later with the right NPC… if you can be bothered hunting them down.

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