Monster Hunter Wilds PC performance patch dropped today, and among other things it includes a fix for the notorious DLC performance bug recently uncovered by A player... not capcom's devs themselves. I' testing it on a higher end Gaming PC and a low end Gaming PC, the ROG ALLY Z1 Extreme After 140 days of homelessness, living out of my van, I'm finally back under a roof and there's MUCH to be done! Thank you to everyone for all kinds of support. Depression & Homelessness are monstrously difficult, It was so HARD to not just give up. https://paypal.me/BluntNate Help Support https://www.patreon.com/BluntNate https://www.twitch.tv/bluntnate/ - youtube.com/BluntNate Ver. 1.040.03.01 Update patch summery; – Improved CPU/GPU processing specific to the Steam version. – Reduced shader warming processes performed outside the shader compilation screen to lower CPU load. – Adjusted texture streaming to improve visual quality while reducing VRAM usage. – Adjusted the High Resolution Texture Pack to reduce VRAM usage and overall package size. – Added a CPU tab to the Options menu, allowing players to adjust settings related to CPU load. – Added new categories to the graphics settings, along with new settings for existing options. – Adjusted graphic presets and added a confirmation window to automatically update your settings on first launch after updating. – Expanded the Volumetric Fog setting in the graphics options from two levels to five. The previous "High" setting has been renamed to "Highest," and "Low" to "High," with three new lower options—"Medium," "Low," and "Lowest"—now available. – Fixed an issue where a warning dialogue incorrectly indicated that the AMD Radeon driver was outdated when using driver version 26.1.1 or later. – Fixed an issue where system load could increase around the Support Desk at Base Camp or the Grand Hub due to claimed content status checks. – Adjusted Variable Rate Shading behavior so it is forced off during upscaling to maintain proper effect visuals. – Fixed other miscellaneous issues.

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