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PUBG on Budget PC – Ryzen 5 1400 + Quadro P400 + 8GB RAM FPS Test 2025

89 views· 4 likes· 2:56· Nov 24, 2025

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PUBG on Budget PC – Ryzen 5 1400 + Quadro P400 + 8GB RAM FPS Test 2025 This is just an experiment, and there is a bottleneck which causes art effects and a crash at the end. Playing at 1080p low settings with MSI Afterburner showing real-time FPS and stats. If this helps, hit that like button and subscribe for more easy tech fixes! 🙌 For Business Enquiries Email: babinmeitei@gmail.com ---------------------------------------------------------------------------------------------------- Support the channel and help keep the content coming! Your contribution is greatly appreciated. Follow the link to donate via PayPal 💰 💰Support the Channel: https://www.paypal.com/paypalme/Babinmeitei ----------------------------------------------------------------------------------------------------- ✅ BEST HOME COMPUTER DESK : https://amzn.to/3wW83UH ----------------------------------------------------------------------------------------------------- ✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄ The links above are affiliate links, where I earn a small commission if you click on the link and purchase an item If you are planning to buy then Please do use my Link that will help this channel.

About This Video

In this video I’m testing PUBG on a super budget PC setup in 2025: a used Ryzen 5 1400, NVIDIA Quadro P400, and 8GB RAM. Before we even start, I make it clear this is just an experiment, because there’s already a bottleneck happening between the CPU and the graphics card. I’m playing at 1080p on low settings, and I’m using MSI Afterburner for the benchmark overlay so you can see real-time FPS, GPU/CPU usage, and temps while I’m in the match. At the beginning, PUBG actually runs pretty well for what this hardware is, and that’s the interesting part—how far a workstation card like the P400 can go in a game benchmark when you keep settings low. But I also share the downside early: as the load increases later in the gameplay, the system starts showing artifacts and graphical glitches, and the game eventually crashes. I’m not trying to show pro gameplay here—this is purely about benchmarking and checking stability, so you know what to expect if you’re thinking about a similar low-budget build.

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