Vigyata.AI
Is this your channel?

Minecraft BSL Shaders on RX 6600 + Ryzen 5 1400 Shader Test

860 views· 12 likes· 3:35· Jan 8, 2026

🛍️ Products Mentioned (2)

Minecraft BSL Shaders on RX 6600 + Ryzen 5 1400 Shader Test Testing Minecraft with BSL Shaders on my RX 6600 paired with a Ryzen 5 1400 and 16GB RAM. Performance changes a lot depending on settings, so I tested both higher and lower configs to see how playable it really is. Watch till the end to see the FPS difference and real gameplay performance. If this helps, hit that like button and subscribe for more easy tech fixes! 🙌 For Business Enquiries Email: babinmeitei@gmail.com ---------------------------------------------------------------------------------------------------- Support the channel and help keep the content coming! Your contribution is greatly appreciated. Follow the link to donate via PayPal 💰 💰Support the Channel: https://www.paypal.com/paypalme/Babinmeitei ----------------------------------------------------------------------------------------------------- ✅ BEST HOME COMPUTER DESK : https://amzn.to/3wW83UH ----------------------------------------------------------------------------------------------------- ✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄✄ The links above are affiliate links, where I earn a small commission if you click on the link and purchase an item If you are planning to buy then Please do use my Link that will help this channel.

About This Video

In this video I’m testing Minecraft with BSL Shaders on my current setup to see how playable it really is. I’m running an RX 6600 with a Ryzen 5 CPU and 16GB RAM, and I start with my initial “high” video settings—high render distance, high simulation distance, and pretty high smooth lighting. With those settings, FPS was on the lower side (around 41 FPS at times, with an average around 57 FPS). It’s not super smooth, but it’s still playable if you’re okay with a heavier feel. The main takeaway is the bottleneck: the GPU is doing fine, the RX 6600 isn’t the problem here—Minecraft shaders are very CPU dependent, so the CPU holds it back. I’m also recording and benchmarking at the same time, so if I wasn’t recording, FPS would be a bit higher. After that, I optimize the settings by dropping render distance to 9 chunks, simulation distance to 8 chunks, and smooth lighting to 48%, and the performance jumps a lot—up to around 95 FPS—making gameplay much smoother. Watch till the end to see the difference between the higher settings and the optimized settings in real gameplay.

Frequently Asked Questions

🎬 More from Babin Meitei