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Universal Damage System Playlist

ShorturlShorturlUniversal Damage System Playlist

Universal Damage System Playlist

I mention the Universal Damage System playlist because that’s what I’ve been focusing on recently, which is why this inventory series had a gap. If you’re building combat alongside inventory, it pairs well with the modular approach I use here.

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Pros

  • +Modular damage framework that complements system-driven projects
  • +Good reference if you’re building combat features in parallel

Cons

  • -Different system focus than crafting/inventory, so it’s extra scope

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