Shallow Sea (2024, 1-5 Players) is produced by Bad Comet and is designed by Yeom.C.W with art by Sophia Kang. This is a tile placement game with objectives that are added dynamically over the course of the game. What sets this game apart is that fish tokens (which are used to fulfill requirements on coral tiles) are can be used to satisfy the requirement on multiple tiles, enabling players to chain effects. Seashells can be spent during the game to modify the availability of certain tiles or fish, giving this game more ways to offset bad luck . View on Kickstarter: https://www.kickstarter.com/projects/badcomet/shallow-sea

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