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Don't Master the Rules. Just RUN That New Game.

422 views· 52 likes· 9:37· Apr 28, 2026

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Stop letting unplayed TTRPG rulebooks collect dust on your shelf because you’re afraid of not knowing the math. ** Check out https://scrybequill.com ** Join the Adventurers Guild at https://patreon.com/shortreststudios or https://www.youtube.com/channel/UCychTZf1Z2Womi56s_Ddk9w/join You don't need to master the rules to have fun. Mike Shea's PDF search tool: https://github.com/mshea/pdf_search DocGoblin: https://www.docgoblin.com More ways to support Short Rest Studios! ============ Short Rest Studios Merch: https://short-rest-studios.printify.me ============ Short Rest Studios PDFs: https://www.patreon.com/ShortRestStudios/shop ============ Join the Discord! https://discord.gg/C89CBNZpbe ============ My website: https://shortreststudios.com ============ My DriveThruRPG Affiliate Link https://www.drivethrurpg.com/en/?affiliate_id=3260793 ============ Shop D&D, DCC, my video equipment and more in on my Amazon storefront: https://www.amazon.com/shop/shortreststudios ============ Get 10% off game tables and furniture at https://legacygametables.com/shortreststudios ============ Get 10% off dice and accessories at https://MistyMountainGaming.com with code shortreststudios ============ Get 10% off at Into the AM: https://intotheam.com/shortreststudios ============ Get 5% off at Zyltech: https://www.zyltech.com/?aff=138 ============ Get 20% off with Homie and the Dude: https://hatdbuilder.com/?coupon=shortrest ~~~~~~~~~~~~ If you wait until you've mastered a system to get it to the table, you'll probably never actually play it. The secret is being upfront with your players about being "competently confused" together, giving everyone the freedom to make mistakes, look things up, and improvise. Whether you're eyeing Mothership, Daggerheart, or Shadowdark, the goal is the same: prioritize the fun and the community at your table over mechanical perfection. Getting started doesn't require memorizing a 300-page manual; it just requires a solid handle on the primary core mechanics and a willingness to skim the rest. You can simplify the process by grabbing a Quickstart guide or creating a synthesized cheat sheet that boils walls of text down into actionable bullet points. This video covers why running a one-shot is the best way to test drive a new system like 13th Age without the pressure of a year-long campaign commitment. By preparing your cheat sheet and scenario in tandem, you can focus on the specific rules you actually need—like Malice in Draw Steel—while ignoring the edge cases that won't even come up. Keeping the game flowing is the ultimate job of a Game Master, especially when rules questions threaten to turn your session into a slog. Instead of flipping through books for twenty minutes, set a public time limit for looking up answers and then make a quick table call so you can keep the story moving. You can even delegate rules-checking to a trusted player, turning game mastery into a team effort rather than a solo burden. With tools like PDF search apps or a well-organized GM screen, you can find the answers you need faster and spend more time facilitating the heroic moments that make TTRPGs great. 00:00 Intro 00:43 What am I doing this for? 01:36 Read the rulebook. 04:01 Make a cheat sheet. 04:59 Use your players' expertise. 05:41 Start with a one shot. 06:42 Put a time limit on research. 07:31 Research tools 08:06 Final tips

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