Learn how to play Arcs; The Blighted Reach expansion in just 24 minutes (yes I know the runtime is longer than that, there's a bit of silliness at the front and back) To support RTFM, consider pledging at http://patreon.com/RTFM 0:00 - Intro 1:56 - Important Info 2:21 - Expansion Basics and Setup 3:31 - Fate Cards 4:35 - Campaign Overview and Scoring 6:18 - Intermission and Changing Fates 9:05 - Empire Basics 10:10 - Imperial Ships 12:04 - Free States 12:42 - Blight Basics 13:08 - Events Overview 13:35 - Event Cards and Imperial Council 15:18 - The Summit 17:45 - Crises 19:06 - Edicts 20:25 - Imperial Trust 21:06 - Flagships and Upgrades 22:48 - Flagship Combat 24:00 - Resettling 24:30 - Protected /Attached Guild Cards 25:07 - Frozen Resources 25:36 - Fate Token Misc. Rules 26:02 - Outro Corrections: During setup I put the Council card on the right side, but technically it should be on the left. I don't think this would really affect gameplay, but they do say to put it on the left in the rules. I say that you can't tax systems with a Flagship, but that's not correct. However since you don't place cities on the board anymore, you can only tax systems that you control unless you have the Control Array upgrade. I mention that protected cards can't be removed from their owner's control unless they outrage that resource. This rule has been updated to add "or if the card is referenced by name" Twitter: http://www.twitter.com/rtfmshow Instagram: http://www.instagram.com/rtfmshow Personal Twitter: http://www.twitter.com/sheasayswords Want to check out the gaming table I use? https://bandpassdesign.com #tutorial #boardgames #RTFM #rtfmshow

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