Welcome to the first official devlog for Goth Girls vs The Goo — a gothic speed platformer five years in the making, built entirely by one solo developer.In this first devlog I walk through the first complete playable level, talk through the core design decisions that shaped it, and give an honest look at where the game is right now — what's working, what surprised me, and what's still being figured out. Topics covered in this episode — the basic game loop, why enemies are static in levels, the Bat Fae rescue mechanic, Skull Coins and meta progression, the one hit death and instant respawn philosophy, the Goo Spread Meter, and why messy chaotic speed is the design identity of this game. This devlog series will follow the full development of Goth Girls vs The Goo from first level to Early Access launch. New episodes whenever there's something worth showing.Goth Girls vs The Goo is currently on Steam as Coming Soon. Wishlist it below — every wishlist genuinely matters for a solo developer trying to get Steam's attention. 🎮 https://store.steampowered.com/app/1453420/Goth_Girls_vs_The_Goo/💬 Questions, feedback, or just want to talk about the design decisions — drop it in the comments. I read everything. 🔔 Subscribe to follow the full development journey. 🖤 Join the Goth Girls vs The Goo Discord community: https://discord.gg/apQDknMHv #gothgirlsvthegoo #devlog #indiegamedev #indiegame #solodev #gamedev #pixelart #actionplatformer #gothicgame #construct3 #buildinginpublic #indiegames #soloindiedev #indiedevlog #gamedevjourney #pixelartgame #steamwishlist #earlyaccess #indiegamecommunity #gamedevelopment #indiegame2026 #speedplatformer #gothgame #pixelartplatformer #solodevlog #indiegamedevlog #gamedesign #indiegameshowcase #buildinginpublic #indiegamedeveloper

Goth Girls vs The Goo — Devlog 002
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