ZBrush is one of the main programs I mention for character creation because sculpting is such a huge part of making believable forms. It’s a tool you’ll see constantly in game character workflows, especially when you’re pushing detail and silhouette.
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“From there we move on to I guess what we would call the modeling phase creating a highdetailed model and the number one software that I know all artists use for this is ZBrush or Zbrush, however you want to pronounce it”
“I think every artist that I know uses ZBrush”
“Whereas ZBrush is specifically for sculpting high resolution meshes and so it is very good at that one thing”
“I use ZBrush and Zmodeler for creating all my meshes”
“It's PureFre, ZBrush, Maya, and Substance Painter”