Maya is a staple in a lot of game and film pipelines, so I include it as a common modelling tool you’ll see in production. If you’re thinking about industry work, it’s useful to understand where Maya sits in the broader character creation process.
You'll be taken to Autodesk to complete your purchase.
“Uh there are other Autodesk softwares out there that people use, but Maya is one of the most popular ones”
“Now Maya is an expensive program as well”
“Again, for this sort of section, the apps that most people use is going to be Blender and Maya”
“You got Blender and Maya”
“It's PureFre, ZBrush, Maya, and Substance Painter”