Blender is one of the modelling options I call out because it’s widely used and can cover a lot of tasks. It’s a solid choice if you want a flexible tool in your character workflow and you’re building up skills across multiple stages.
You'll be taken to Blender to complete your purchase.
“I know a lot of people stand by Blender because Blender does have sculpting functionality”
“It's not something I personally use, but if you aren't aware, Blender is free”
“I think because Blender is sort of an all-encompassing application”
“Again, for this sort of section, the apps that most people use is going to be Blender and Maya”
“And I think for this specific part, like UVing and Rettopology, I think Blender is totally okay and worth learning”