Discover why Clair Obscur Expedition 33 is outperforming AAA games! An industry insider explains why smaller indie studios without bloat can do well in the industry. See why Sandfall Interactive can compete with AC Shadows. Notes • Why Expedition 33’s success proves small teams can outperform AAA • Sandfall Interactive made the game with just 33 devs in 5 years • It hit 1 million sales in only 3 days • AAA studios keep delivering mediocre games despite massive teams • Agile development works best with small, cross-discipline teams • Explained how Agile and Scrum workflows function in game dev • Why more developers = more meetings, more delays, and higher budgets • The dangers of feature creep and bloated pipelines • How smaller teams build stronger synergy and better working relationships • Other successful small-team games like Valheim, Hades, Hellblade, and Black Myth Wukong 💬 Let me know in the comments: Links: 🔗 Website: https://sabrpath.com 🔗 Beware Tomorrow on Steam: https://bit.ly/bewaretomorrow 🎮 Nexus Defenders on Steam: https://bit.ly/nexusdefenders 🐤 Twitter: https://twitter.com/SabrPath 👍🏻 Support Sabr Path: https://ko-fi.com/sabrpath 🏃🏻♂️➡️Level Yourself Up: Motivation, Weightloss, Fitness! https://amzn.to/4jGqrId 📦Amazon Affiliate Link:https://amzn.to/42FZGgX 📽️ Gaming Videos: https://youtube.com/playlist?list=PL_5NqFsjxtgOr08-GVu9bTMy1XUMTzTSR 📽️ Design Videos: https://youtube.com/playlist?list=PL_5NqFsjxtgOObh2WkY51Gxj_Vq_D3766 ⏰ Timestamps: 00:00 - Introduction 00:33 - Clair Obscur Expedition 33's Success 01:47 - Agile Development 03:20 - Scrum 06:23 - Trade-offs to having larger size 07:33 - Other Smaller Successes 07:53 - Team Synergy Subscribe for more game dev insights: 📺 @SabrPath 📺 Motivational Shorts: @RealCoachMustafa #gaming #expedition33 #clairobscurexpedition33

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