In this live session, I tried Three.js for the first time. Started with pure curiosity. No expectations. Using a bit of Claude + Gemini (vibe coding), I ended up building and painting a full 3D diorama scene in just a few hours. What surprised me the most was the feeling: it didn’t feel like a traditional game engine. It felt more like Figma… but for 3D scenes. Everything is fast. You try something → it’s there. If you want to join future live sessions and be part of the community: https://www.skool.com/solo-game-dev-with-ai-2766

Building Games with AI (Live Dev Session)
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From Empty Scene to Cozy World — (QA #9)
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