Cooperative board games often experience the "alpha gamer problem," where one player runs the show and other players feel like their decisions are being made for them. But is this a problem with the game design, or simply a problem with the players around the table? In this video, I talk through some of my thoughts on what causes alpha-gaming, how design decisions related to alpha-gaming can affect the player experience, and 6 ways that you can make a cooperative design less prone to alpha-gaming. 0:00 Intro 1:07 What is Alpha Gaming? 1:50 What Causes Alpha Gaming? 2:13 What Makes a Design Prone to Alpha Gaming? 3:36 How Do Players Handle Alpha Gaming? 6:16 Is Being Prone to Alpha Gaming Always Bad? 9:01 How Should Game Designers Approach It? 11:10 Practical Tips to Reduce Potential for Alpha Gaming 11:42 Tip #1 12:48 Tip #2 13:55 Tip #3 14:52 Tip #4 15:17 Tip #5 16:16 Tip #6 17:10 Or Don't Reduce Potential for Alpha Gaming! 17:39 Outro

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