Vigyata.AI
Is this your channel?

When the Filmmakers Actually Understand the Gameplay

768.6K views· 26,656 likes· 28:48· May 26, 2024

🛍️ Products Mentioned (11)

Start your 30 DAY FREE TRIAL now at https://mubi.com/likestoriesofold Help me make more videos! Support this channel: https://www.patreon.com/LikeStoriesofOld Leave a One-Time Donation: https://www.paypal.me/TomvanderLinden Facebook: https://www.facebook.com/LikeStoriesofOld Instagram: https://www.instagram.com/tom.vd.linden Twitter: https://twitter.com/Tom_LSOO About this video essay: An analysis of Fallout, The Last of Us, and the philosophy of adapting video games 0:00 The problem of adapting interactivity 2:39 A new philosophy 3:44 What was missing 5:20 A comparison with comic book adaptations 7:02 Back to video games 7:50 A good, but easy video game adaptation 11:15 Why Fallout was the real challenge 13:00 How Fallout adapted gameplay 15:38 Why it just works 17:28 Adapting a Fallout's broader themes, meanings & vibe 21:27 What all this means 22:45 The problem of subjectivity 23:41 Why we should want more video game adaptations 25:50 The pantheon of humanity's storytelling References: Patrick Willems' video on video game adaptations: https://www.youtube.com/watch?v=zn3Yo5ea5L8 Listen to my podcast, Cinema of Meaning: iTunes: https://podcasts.apple.com/us/podcast/cinema-of-meaning/id1611352831 Spotify: https://open.spotify.com/show/4n6zZZQjiKsLNfyldNAi8b Nebula: https://nebula.app/cinemaofmeaning Further Reading: Like Stories of Old – The Complete Reading List: https://kit.co/likestoriesofold/reading-list 10 Books that changed my life: https://kit.co/likestoriesofold/10-books-that-changed-my-life 10 More books that inspired my thinking: https://kit.co/likestoriesofold/10-more-books-that-inspired-my-thinking My Camera Gear: https://kit.co/likestoriesofold/my-travel-camera-gear Business inquiries: lsoo@standard.tv Say hi: likestoriesofold@gmail.com Music: Virgil Arles – Lunar Clouds Max Il – Regeneration Tim Mann – All the Emotions Take your films to the next level with music from Musicbed. Sign up for a free account to listen for yourself: https://fm.pxf.io/c/3532571/1347628/16252 Additional Music: Oliver Michael – Taken from a Void

About This Video

I was casually making my way through the new Fallout series when Lucy escaped an organ-harvesting facility and stepped back out into the wasteland—and I had this unexpected lightbulb moment: there it is, that’s how you adapt a video game. In this essay I’m less interested in praising Fallout as a show than in finally having a good case study for what “faithful” should mean for games. Because copying cutscenes, 3D-printing props, and sprinkling easter eggs is not the same as adapting the thing that actually defines the medium: gameplay—more broadly, the player’s engagement with a virtual world. To articulate that missing piece, I use the philosophical concept of qualia (Mary’s Room): the “what-it-is-like” of experience. I argue there’s a qualia to playing games, and most adaptations feel like they were made from inside the black-and-white room—knowing facts, not the feeling. The Last of Us works partly because its qualia is already intensely cinematic and narrative-immersive, even if I think the show slightly underestimates how much the game’s impact comes from the stretches in between big moments. Fallout, on the other hand, is an open-world RPG with player agency and no definitive storyline—so the real challenge is translating interactivity. The show does it by spreading the player-centric experience across multiple protagonists and episodic detours (“You shall get sidetracked by bullshit every goddamned time”), while also nailing Fallout’s broader themes: capitalism surviving the apocalypse, human hubris, and the stubborn persistence of humanity. And that’s why, even if qualia is subjective and no adaptation can please everyone, I think we should want more of these translations—so the stories that meant something to me can enter the wider pantheon of humanity’s storytelling.

Frequently Asked Questions

🎬 More from Like Stories of Old