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Speed Circuit Review – Avalon Hill Racing Classic

3.4K views· 126 likes· 4:42· May 9, 2026

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Speed Circuit is a classic Formula 1 racing board game originally published by Sports Illustrated and later acquired by Avalon Hill. Known for its low-luck, high-skill gameplay, it remains one of the most respected racing simulations in tabletop gaming history. In this video, we explore why Speed Circuit still matters today and how it delivers a strategic, realistic racing experience. If you're interested in racing simulations, or vintage Avalon Hill titles, this overview highlights the gameplay mechanics, components, and enduring appeal of Speed Circuit. Whether you're a collector or a fan of Formula 1 strategy games, this is a must-see look at a forgotten classic. Here is the link to the app I mentioned: https://cryhavocgames.net/GrandPrixcisionRacing.htm To support our channel directly, please become a member and get access to bonus content: https://www.youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join __________________________________________________________ TWITTER: https://twitter.com/intent/user?screen_name=LegendaryTacti1 EMAIL: legendarytactics2020@gmail.com WEBSITE: https://legendarytactics.ca/ INSTAGRAM: https://www.instagram.com/legendarytactics/ DISCORD: https://discord.com/invite/Kquf34pVQd __________________________________________________________ #avalonhillgames #speedcircuit In Speed Circuit, each player takes control of a Formula 1 racecar zipping around the tracks. Each person then distributes a number of points to Start Speed, Top Speed, Wear and other attributes, five points per lap. Then, each player moves based on their speed, and can adjust their speed, choosing to forfeit a Wear Point, or roll the Chance Die, where a bad roll could cause you to move through, spin out, or even crash out of the race. Whoever gets over the line first wins. Before the race begins the players prepare their cars by allocating points, so if you want faster acceleration or speed you have to sacrifice start speed or braking or tire wear. Each turn, the players write their planned speed for the next turn and then move their cars 1 space per 20 mph. Each curve on the track has a speed limit that cannot be exceeded without penalty. If you exceed curve speed, overaccelerate or overdecelerate your car, etc., you pay penalties in tire wear or possible damage to your car or elimination from the race. The original 3M Sports Games version used speedometer wheels to select speed, used a random card draw to determine the car characteristics and has no random elements.

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