In this video, I take a first look at Meltwater: A Game of Tactical Starvation — a two-player area control game set in a bleak alternate history where the Cold War never ended, and the only land left to fight over is Antarctica. I’ll go over the game’s premise, the key mechanics, and what makes it stand out as a tense battle of attrition. If you’ve been curious about how Meltwater plays and whether it might be a good fit for your collection, hopefully this preview will give you a clear sense of its theme, and gameplay. To support our channel directly, please become a member and get access to bonus content: https://www.youtube.com/channel/UCRarNme4iUanPLflogg-Ntg/join __________________________________________________________ TWITTER: https://twitter.com/intent/user?screen_name=LegendaryTacti1 EMAIL: legendarytactics2020@gmail.com WEBSITE: https://legendarytactics.ca/ INSTAGRAM: https://www.instagram.com/legendarytactics/ DISCORD: https://discord.com/invite/Kquf34pVQd __________________________________________________________ #meltwater @capstonegames “Restraint? Why are you so concerned with saving their lives? The whole idea is to kill the bastards. At the end of the war, if there are two Americans and one Russian left alive, we win.” ~Gen. Thomas Power, U.S. Strategic Air Command 1957-1964 19XX: The unthinkable happens. The world is scoured clean in nuclear fire. The oceans are poisoned for generations to come. One last patch of habitable land remains: Antarctica. The remnants of humanity huddle together in a fragile patchwork of research stations and refugee ships. But even here, the Cold War survives. And our civilization may not. In Meltwater, two players take command of the shattered remains of the superpowers, struggling for control of the ice. Simple diceless mechanics let players displace, corner, and isolate their opponent’s survivors. Here, hunger is a crueler weapon than gunfire, and the barren tundra can only support so many souls. And every turn, radioactive contamination pushes in from the coastline, shrinking the available space and forcing the belligerents closer and closer together. In the end, there is only either submission or annihilation, and whatever world is left. —description from the publisher

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