Is 2XKO the next big thing in fighting games, or does it drop the ball HARD? In this no-holds-barred review, I break down why Riot's shiny new 2v2 League of Legends fighter kinda sucks – from the pathetically small launch roster (only 11 characters? Come on!), grindy monetization locking away champs behind battle passes and KO points, sluggish neutral that feels like wading through molasses, overly long combos that punish mistakes way too harshly, and launch bugs that hit consoles like a truck. But hey, it's "kinda" sucks – the netcode is godly, duo assists can be flashy AF, and there's real potential here if Riot patches it up. Should you play it? Watch to find out! Support the channel at no cost to you by shopping through our Amazon Affiliate link: https://www.amazon.com/shop/vaughnfry Join this channel to get access to perks like member's only videos: https://www.youtube.com/channel/UC1t6Qf2GGj5I-AkgS3lF4CA/join

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