My full 11‑hour Unreal Engine course, originally released with Mograph.com, is now completely FREE here on YouTube. This beginner‑friendly series teaches motion designers, 3D artists, and Cinema4D users how to build real‑time scenes, import assets, animate, light, render, and create full motion‑graphics workflows inside Unreal Engine. This course was designed as a ground‑up introduction for artists coming from Cinema4D, Maya, Blender, or other 3D tools. We cover everything from project setup to real‑time rendering, including how to bring your C4D projects into Unreal Engine using FBX and other pipelines. 🎓 What You’ll Learn Unreal Engine 4.25+ basics for motion design Importing Cinema4D R18+ projects into Unreal Real‑time lighting, materials, and rendering Using Mixamo and FBX animation workflows Building motion‑graphics setups inside UE4 Project organization, cameras, and look‑dev Tips for transitioning from traditional 3D to real‑time 🧰 Software Used Unreal Engine 4.25+ Cinema4D R18+ ⏱ Full Course Chapters & Timestamps 0:00 Intro 1:05 Motivational Video 2:25 1A - What to Expect 3:21 1B - Epic Games Launcher 12:41 Bonus - Free Games 15:43 2A - Marketplace 22:53 3A - Starting Unreal Engine 36:18 3B - Cinema4D-like Navigation 38:14 4A - Loading Sample Scenes 41:29 Interface Overview Introduction 42:04 5A - Viewport 1:01:05 5B - PlaceActor 1:09:56 5C - Content Browser 1:12:55 5D - Sequencer 1:17:20 5E - World Outliner / Details Panel 1:22:05 5F - Toolbar Lighting 1:30:09 6A - Lighting Intro 1:30:38 6B - Static vs Stationary vs Movable 1:35:56 6C - Unreal Engine Lights Sequencer 1:46:59 7A - Sequencer Overview 2:10:04 7B - Sequencer with Mixamo 2:23:08 7C - Camera Cuts 2:26:30 7D - Movie Render Queue Materials 2:37:09 8A - Intro 2:37:32 8B - Basic Overview 2:50:35 8C - Adding Image Textures 3:00:25 8D - Emissive Materials 3:13:56 8E - PBR Material Build 3:27:11 8F - Displacement 3:35:50 8G - Gradients 3:49:00 8H - Decals 4:01:47 8I - Material Instance Quixel / Mixer 4:12:32 9A - Overview 4:13:17 9B - Installation 4:18:27 9C - Getting Started with Bridge 4:40:03 9D - Mixer Overview 5:00:23 9E - Creating Custom Textures 5:13:52 9F - Textures on 3D Objects 5:33:23 9G - Creating a Forest Cinema4D → Unreal Integration 6:34:12 10A - Integration Overview 6:35:03 10B - Setting Up Unreal 6:43:11 10B.2 - Important Version Updates 6:45:40 10C - Setting Up Cinema4D 6:51:05 10D - Exporting from C4D 7:14:00 10E - Understanding Keyframes 7:28:22 10F - Mograph Modules 7:59:00 10G - Fractures & Dynamics 8:35:17 10H - Alembic & FBX Files Post & Projects 8:53:58 11A - Post Process Effects 9:09:37 12A - Let’s Make an Everyday Loop 10:02:48 13A - Outro 10:03:57 13B - Bonus Project // Geometric Logo 10:10:45 13C - Bonus Project // Naturalistic Logo Medieval Bonus Project 10:15:10 14A - Intro 10:16:38 14B - Assets 10:23:22 14C - Cinema4D Block-Out 10:27:19 14D - Unreal Engine Setup 10:42:31 14E - Scene Building 11:03:50 14F - Wrapping Up 11:10:58 14G - Outro 🚀 Creator Journey & Community Become a channel member: https://www.youtube.com/channel/UCmzWP6o2cw73moEF7LO_KvA/join 🎓 Free Unreal Engine 5 Learning Start your UE5 journey with my complete beginner course: https://youtube.com/playlist?list=PLsT3JzWX_BXpdWFf_SNIBZlIgVptds_QW ☕ Support the Channel If my tutorials help your workflow, you can fuel the mission here: https://ko-fi.com/winbush 🛍️ Creator Deals & Gear I Recommend These links support the channel at no extra cost and help me keep making tutorials. 5% off any Rokoko order — https://glnk.io/lr197/winbush (use code rkk_winbush5) Pixel Lab Store — https://tinyurl.com/yaazxzog My Amazon Storefront — https://www.amazon.com/shop/winbush 📱 Follow My Creative Adventures Instagram — https://www.instagram.com/jonathanwinbush BlueSky — https://bsky.app/profile/winbush.bsky.social Threads — https://www.threads.net/@jonathanwinbush TikTok — https://www.tiktok.com/@winbushhere ⭐ About Winbush Jonathan Winbush is a multi‑award‑winning motion graphics artist and Unreal Engine creator working professionally since 2006. His work spans major films and franchises including Fantastic Four: Rise of the Silver Surfer, Iron Man, Transformers, My Little Pony, LEGO Harry Potter, and Power Rangers. Since adopting Unreal Engine in 2019, he has become a leading voice in real‑time motion design—teaching artists how to create faster, more cinematic, and more dynamic visuals with next‑gen workflows. #winbush #unrealengine #ue4 #dellproprecision #nvidia #delltech

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