The last 10 years of racing simulation has seen the domination of far more complexity in simulators with advanced dynamic tracks highlight dynamic tire models , advanced finite element tire models , full weather systems day and night simulation and a whole host of insane levels of component simulation... But what about the pure driving experience and what about the actual game play and racing in these video games ? Have racing simulator developers got lost in physics feature creep rather than focusing on what actually is required for a racing video game and home simulator to be fun ? -- Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

I'm Calling It - Racing With UI Toggle Is The Future !
1.7K views

The Meta Quest 3 Update Broke ALVR & Charging - Quick Fix
2.3K views

Forza Horizon 6 ┃ I'm Shocked Nobody's Talking About This
23.9K views

Wreckfest 2 Update 7 ┃ Review - They Are Saving Racing Games !
11.6K views

Forza Horizon 6 ┃The Best FFB Settings Explained
47.8K views

Forza Horizon 6 ┃ The Surprising Truth About It's Physics
31.6K views