Culture isn’t just found in galleries or libraries - it lives in code, on screens, and sometimes, in the viruses that once infected our machines. Building a Malware Museum tells the story behind creating the world’s first online Malware Museum and its evolution into the Museum of Malware Art in Helsinki. Only we can save the culture of our time. And our culture is digital. Preserving digital culture is hard: Software rots. Hardware vanishes. File formats die. And some digital artifacts - like computer viruses - were never meant to survive. Mikko Hypponen has been archiving malware since 1991, originally for research - but today, this collection also holds cultural value. These digital fossils now offer a glimpse into a forgotten world of underground creativity, early hacking culture, and unintended digital aesthetics. Thanks to modern emulation techniques, it’s now possible to safely relive how those early viruses looked, sounded, and behaved. In November 2024, Mikko opened the world's first Museum of Malware Art, in Helsinki. This art museum features modern art commissioned from artists around the world, all inspired by malware or cyber attacks. This is a journey through preservation, nostalgia, and the art of archiving what was never meant to last. Because even malware is part of our history.

DEF CON 34 - DEF CON Policy Announcement - Katie Noble, Heather West
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DEF CON 33 - DisguiseDelimit: Exploiting Synology NAS with Delimiters and Novel Tricks - Ryan Emmon
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DEF CON 33 - Browser Extension Clickjacking: One Click and Your Credit Card Is Stolen - Marek Tóth
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DEF CON 33 - Can't Stop the ROP: Automating Universal ASLR Bypasses - Bramwell Brizendine
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DEF CON 33 Recon Village - Building Local Knowledge Graphs for OSINT - Donald Pellegrino
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DEF CON 33 Recon Village - Mapping the Shadow War From Estonia to Ukraine - Evgueni Erchov
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