Please Help support Season 15 of Bower's Game Corner by supporting out upcoming Kickstarter: https://www.kickstarter.com/projects/bacaforrestgames/bowers-game-corner-year-15-gen-con-origins-bonanza-cover Interested in having your next Kickstarter project featured? Check out my Fiverr - https://www.fiverr.com/share/LBGxap Check out the Kickstarter: https://gamefound.com/en/projects/dukes-of-nukes-gaming/possess-me-satan Want To Help The Channel Get Better? Consider my Patreon: https://www.patreon.com/Bowersgamecorner Purchase games on Amazon and support the channel!?: http://amzn.to/2rTdgsf Get a peak behind the scenes and join my Facebook Group!: https://www.facebook.com/BowersGameCorner For More INfo: https://boardgamegeek.com/boardgame/470193/possess-me-satan From The Publisher: In Possess Me, Satan, each ghost hunt is guided by your host and moderator, Satan. At the start of the game, one player takes on one of Satan’s powerful host roles, gaining special moderation abilities that can shape the flow of the night. Every other player is dealt a secret role card, becoming an Investigator, Evil Agent, Loner, or Chaotic character. Each with their own unique goals and abilities. Hidden among them, one unlucky soul has already been possessed, secretly becoming the Ghost. Whenever Satan “turns out the lights,” all players close their eyes as the night phase begins. One by one, Satan calls on players to activate their abilities, if they have one. Investigators gather clues and hunt for the possessed player. Evil Agents work in the shadows to protect the Ghost and mislead the group. Loners pursue their own secret objectives, often helping or hurting either side depending on what benefits them most. Chaotic roles have no true allegiance, living only to stir paranoia, confusion, and madness. And somewhere in the darkness, the Ghost chooses who lives… and who dies. When the lights come back on, Satan reveals who was killed during the night, if anyone. The surviving players, along with the dead, are free to share information, make accusations, and defend themselves. But in a game of lies, manipulation, and hidden agendas, can anyone truly be trusted? At any point during the day, the living players may call for an exorcism vote. If the majority agrees, the accused player is eliminated from the hunt. The Investigators win by identifying and exorcising the Ghost before it’s too late. The Ghost and its Evil Agents claim victory if its just the Ghost and one other player, or if only evil is left in the hunt. Loners win by completing their personal objectives, no matter who survives. Chaotics may not have a victory condition at all, but that rarely stops them from turning the table upside down. Use logic, deception, deduction, and your special abilities to survive the night… or become part of the haunting.

Is Siege - The Game™ a Scam? Bower Kickstarter Critiques The News. WHAT ABOUT THE ARENA VERSION?!
34 views

8 Dragons (B+) Chain Them Dragons! - Kickstarter Critique Review
91 views

Concordia Special Edition (A) Open your wallet for plastic- Kickstarter Critique Review
896 views

A Life should apologize to the Their Box Insert Maker - Final Grade - Kickstarter Critique Clip
35 views

Adventure & Quest: The Ultimate Game Tables RETURN - DROOOOooool- Kickstarter Critique Review
105 views

Die in the Dungeon: The Board Game - Clever Name - Kickstarter Critique Review
97 views